Sweet Clown doesn’t have an artbook or collected material of any kind, so I sated my thirst on the next best thing: staff blogs rife with the dev stories I wanted. I translated them the way I did with the CxM posts…and the total content was massive.
This is Part 1 of 3: OS Messages. Part 2 and 3 to be posted later on.
Translation follows with Cran and Ras.
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■ Character Speaking Tone
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01: Windows Start-Up
02: Windows Shut Down
03: Program Error
04: System Error
05: Message (Alarm)
06: Message (Notification)
07: Message (Inquiry)
08: General Alarm Tone
09: New Message Notification
10: Empty Recycle Bin
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Cran: What’s thisss?
Ras: Today’s blog topic. They take each thing above and stick it to a character going, “How would this person say this?” and write it down. It’s a basic doc they write up before starting on the script.
Cran: How do they make it?
Ras: They show it to the staff and have them capture the character’s personality.
Cran: Oooh.
Ras: The stuff below is some of the old docs, so there’s some stuff different from the final results but don’t mind that.
Cran: Aren’t there any updated ones~?
Ras: Prolly not.
Page 1 covers the main characters, Page 2 the sub-characters. Spoilers for all routes and the endgame of Sweet Clown.
Continue reading “Sweet Clown Staff Blog Posts: OS Messages” →